Monster Hunter Rise Chronicle · Progress Tracker

First HuntA first Monster Hunter playthrough, one hunt at a time.

Updated Session 1 — Friday, July 3, 2026

Character

The Hunter
Hunter NameBryce Danger
PlatformPC / Steam Deck
Primary WeaponLong SwordLong Sword
The Companions
Palamute · DogVivian
Palico · CatKona
Cohoot · OwlCharles

Current State

~3 hours in
Hunter Rank
HR 1
Village Quests
★1 · Urgent done
Hub Quests
Not started
Weapon
Defender Long Sword
Armor
Defender Armor
Playtime
~3 hrs

Quest Progress

Village · ★1 Kamura
Training quests — all complete
★1 Urgent: Great Izuchi — hunted
Roly-Poly Lanterns — deliver 8 Firelanterns (key quest, remaining)
★2 — not yet unlocked
Hub
Not yet started. Hub Quests support drop-in co-op for up to 4 players; Village Quests are solo only.

Large Monsters Hunted

1 species
MonsterCountFirst HuntedNotes
Great IzuchiGreat Izuchi 1 July 3, 2026 First large monster. ★1 Village Urgent.

Gear Log

Weapons
Long SwordDefender Long SwordLong SwordDLC starterCurrently equipped. Overpowered for early content.
Armor
Defender ArmorDLC starterCurrently equipped. High defense trivializes early hunts.
Crafted / Purchased
Nothing crafted or purchased yet.

Buddy Status

Palamute
Vivian
Default equipment
Palico
Kona
Default equipment

Infrastructure & Systems

Argosy, Meowcenaries, Buddy Plaza, Submarine — status TBD as unlocked.

Session Log

1 session
S1First hunts in KamuraFri, July 3, 2026 · ~3 hrs
Completed all training quests and every ★1 Village quest except Roly-Poly Lanterns (the Firelantern gathering quest). Used the Long Sword exclusively. Defeated the Great Izuchi in the ★1 Urgent quest for the first large-monster kill. Running full Defender gear from the DLC bonus items, so nothing crafted or purchased yet, and the crafting and upgrade systems are still untouched. Stopped for the night after the Izuchi clear.

Notes & Observations

  • Started with Defender gear (DLC). It clearly trivializes early content and bypasses the crafting loop; considering a switch to base Kamura gear to let progression work as intended.
  • Long Sword is the only weapon tested so far. The training-area trio recommendation (Long Sword, Greatsword, Insect Glaive) is only partially explored.
  • A coworker is interested in multiplayer. Rise supports drop-in co-op for Hub Quests (up to 4 players); Village Quests are solo only.